Showing posts with label Character Designers. Show all posts
Showing posts with label Character Designers. Show all posts

Adam Beane


ummm, whoah...

Since ADAM BEANE began sculpting in 2002, he has been asked to work with some of the best companies in the industry on many high-profile projects. He is known for his dynamic compositions, action poses, nuanced drapery work and his ability to capture likenesses with expressions.  He now sculpts exclusively in CX5, a tremendously versatile material he developed which handles like clay when warm but is hard as plastic when cool.


New Auto Retopo Feature - 3D Coat

 
New Auto Retopology Routine (1of 2): Stink Dragon from Don Nash on Vimeo.


New Auto_Retopo Feature: the Orc from Don Nash on Vimeo.


...could this mean no more bad topology - ever?


Pixar: 25 Years of Animation

The Pixar: 25 Years of Animation exhibition is at the  
Oakland Museum of California  from July 31st to January 9, 2011. 







Cutest Mascot Ever



This is the cutest thing ever...
you must watch til the end.
I think it's because the costume actually blinks...
well, that and the guy inside can really dance.


Dueling Banjo Pigs

It started out with a duel between friends. Guy Francis challenged fellow illustrator, Stacy Curtis, to a duel of banjo playing pigs. Now, other illustrators have joined the fun with banjo pigs of their own!

Here are some of my favs from the blog...










Elk Hair Caddis


Elk Hair Caddis from peter smith on Vimeo.

 PURE AWESOMENESS...

Graduation film from The Animation Workshop, Viborg, Denmark,
which also proudly presents "Vegeterrible",
"Out of a Forest" and "Stop Motherfucker".

The main creators are:
Peter Smith (Directing, Rigging, Storyboard
and animatic, Animation, BG-shoot, Compositing)
petersmith-portfolio.blogspot.com

Magnus I. Møller (Directing, Character design,
3d models and textures, Animation, BG-shoot, Compositing)
magnusim.blogspot.com

Alice Holme (CG-backgrounds,
Character development, Storyboard, Animation)
aliceholme.blogspot.com

Anders Jepsen (Matte-painting,
Vehicles design, Sets building, Animation)
andersbrogaard.blogspot.com

Visit elkhaircaddis.com for extra material and info.



Where the Wild Things Are - Finally...










I am so happy to hear it's finally happening. This is my all time favorite book from my childhood. Probably because I was sent to bed many times with no supper - angel that I was and wished I had Wild Things to be my friends. I have been on the fence with Jonze's choice to have men in suits on this movie rather than make them CG, but his explanation in the choice in USA Today might have me thinking different now.

“I wanted them to actually be there, I think as a kid I wouldn’t imagine it as a cartoon. I would imagine they were in my world. There’s a danger with Max being there on a real location. Dangerous and exciting.”
“I never thought of it as a children’s movie. My intention was to be true to how it felt to be 9 years old. Maurice’s whole thing is to be honest. You can say anything to kids as long as you are respectful and not pandering.”

– Spike Jonze


This movie has
had quite the history in the making and a 3-minute long preview will play in front of the new animated Dreamworks animated feature, Monsters vs. Aliens, Friday March 27th. From the WTWTA Blog:

-Not a teaser, full 3-min trailer, scored to ‘Wake Up’ by Arcade Fire (it fits beautifully, and is either the 3rd or 4th time the band has agreed to license their music, won’t be in the actual film obviously)

-Try as I might, I can’t verbalize how I felt about the trailer beyond the most grandiose superlatives: ‘beautiful’ and ‘gorgeous’ and ‘breathtaking’, making me sound like Pete Hammond. The environments in particular (there’s a sequence of cutting between 4 shots of Max running through different environments that is absolutely magical) are a work of incredible vision, especially in light of the production methods Spike opted for. It does feel like a ‘kids movie’ (not pejorative): the trailer repeatedly made me about eight years old, over and over again. Unless I’m an idiot, and you’ll see yourself in a week or two, the finalized monsters are some kind of incredible technical achievement.

-Much of the VFX work went to detailed facial animations on the monster’s eyes and faces to give them a functional expressive palette. That remains the only post work left before release. They look nothing short of real and feel very alive and very, very huggable.


Evolution of the Batman Logo

Watch Batman Logo Evolution

More:
History of the Batman logo

from 1939 to present by Todd Klein

Something about the modern version for Nightfall 1993 is really interesting to me...

Which one is YOUR favorite!




The Secret of Pixar Storytelling


The Secret of Pixar Storytelling
Pixar directors, writers and artists shared their storytelling experience and expertise during a series of keynote talks and panel discussions as part of Screenwriting Expo 5, sponsored by Creative Screenwriting Magazine. In this brief overview of the all-day seminar, Greg Singer reports how Pixar manages to capture lightning in a bottle.

March 19, 2007
By Greg Singer

Finding Nemo (2003). Finding the right story in an ocean of possibilities takes time. Success comes through persistence; in never giving up. © Disney · Pixar Animation Studios. It's been said that the secret to Pixar Animation Studios' success is story. That's the mantra. Story, story, story. And, of course -- story.

But this is not quite precise. You can have the same story, and three directors will give you three different movies. Really, the magic lies in storytelling. It's in the telling of a tale that the emotional appeal takes hold. As with a good joke, the essence of its humor will always elicit a chuckle, but in telling it masterfully, the audience can't help but guffaw. In the right hands, even a lackluster story can be told with such charm and verve that everyone in earshot will give it their attention. The ability to captivate and entertain has less to do with the words on a page, or the beats of a story, as with the performance itself.

Perhaps in being so far removed from the hallowed halls of Hollywood, Pixar has been able to think more clearly than most in the commitment to its craft. Pixar has been described as the perfect storm of art, science and studio savvy. The studio has some 20 Academy Awards to its name, and its seven animated features -- Toy Story (1995), A Bug's Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), The Incredibles (2004) and Cars (2006) -- have grossed more than $3.4 billion at the worldwide box office. With its next release, Ratatouille (2007), the studio's films just seem to be getting better and better. Whatever they're doing up in Emeryville, California, they must be doing something right.

As the saying goes, if you build a better mousetrap, the world will beat a path to your door. Last October, as the centerpiece of Screenwriting Expo 5 in Los Angeles, there was an all-day seminar devoted to Pixar Storytelling. Aspiring filmmakers and studio heads came from far and wide, even overseas, to share in the keynote talks and panel discussions. Writer/director Andrew Stanton spoke on "Understanding Story: or My Journey of Pain." Michael Arndt, who recently won an Academy Award for Little Miss Sunshine, gave a talk on "Endings: The Good, The Bad and the Insanely Great." The director/writer relationship was discussed by the teams of Lee Unkrich/Arndt, Brenda Chapman/Irene Mecchi, and Gary Rydstrom/Kiel Murray. "Trust the Process: A Conversation with Pixar Story Artists" was hosted by Mark Andrews, Jim Capobianco, Ronnie Del Carmen and Jason Katz. And, rounding out the event, Brad Bird and Andrews bantered about creating The Incredibles.

During development, it's also important to keep certain trusted people away from the story, so they can review it objectively at some point later in the process. This "brain trust" can see the story with fresh eyes and offer their honest perspective to spark further refinement. There is no back-stabbing, no political wrangling or jockeying. No one is worried about losing their job or spoiling their relationships. It's liberating and refreshing to get constructive feedback in such a mutually supportive environment. Everyone's focus is on helping to make the best movie possible.

Here, then, are some of Pixar leaders' foundational tenets:

  • They make movies that they would like to see. They are moviegoers first and filmmakers second. They like being able to take their whole family to the same show.
  • They shy away from story formulas. If one appears, they abandon it.
  • Animation is a medium, not a genre. Be original. Dare to be stupid. When discovering your story, you have to be in a creatively safe environment.
  • They do not pretend to be better than others in their ability. They band together to fix their mistakes. Their intent is to "just make good movies." In crafting their films, the regard is always what is best for the movie -- not the individual, not the studio.
  • They try to cultivate the cheerful reaction that Walt Disney inspired through his animated films, to appeal to the sense of wonder in people's minds, stimulated by imagination.

Story artists Jim Capobianco, Ronnie Del Carmen and Jason Katz (left to right) are paid to listen to the voices in their heads.

Full Article...

David Smith's Blog

David Smith is one of the contributors to the Thinking Animation Book and is a great animator and story teller. He gave us quite a few stories an antidotes for the book but has many of his own as well. He has started a new blog and just placed a beautiful entry about Mary Blair.

He also has some samples of his own amazing boards!
Go David! ~ Angie

Family Pants and the Independent Animator

Independent animator Dave Redl has won my heart. He has created a mini-franchise with his show called Family Pants. Even though this show is not exactly "new" - it's new to me, right now, and might be new to you! Dave is the director, creator and animator for Family Pants. He does all the voice over for his main character - Frank Mueller. Even Dave wife's does the voice of Alexandrea. I think this stuff is so entertaining and way better than most of the crap on TV today, but that is just me.

What I love about Family Pants is the creator pulls from his own life experiences. Great story and characters are all about real life. He talks on his blog under the making of how he uses his home life, childhood, his brother, his ethnic background....just everything. This is why you empathize with the characters. It also adds attention to detail and little nuances that make the whole scene more believable. I love how he has one thing in each set that he really built the whole design around like...a fire hazard in the kitchen where paper towels are hanging right above the toaster!
He also has a whole breakdown of behind the scenes and how Family Pants is made using flash...for you indie animators chomping at the bit to make one of your own!


Another thing I like about Dave as an artist is his support and interest in independent animation. Animators are all wondering about the future of the field, now that computers have basically sanded down the craft of animation and eliminated the pencil and drawing from the production. Working animators who have crossed over into CG are also wondering about overseas studios being established and if there will be jobs for us in the next 10 years. I hear people talking about these things everyday.
The thing is...in ANY industry that make a lot of cash and can be streamlined by mass production and globalization - its gonna happen, no doubt. So where is it "at "for the animator? IT IS the creative side of things.


sketch by Dave Redl

Creating the content!

Dave has a great entry in his blog called Can You Make a Living with Independent Internet Animation? that talks about how the Internet can open doors for the independent animator. Much like the Internet and sites like myspace have changed the whole music scene, so anyone who makes music can sell it without a distributor and get it to the masses. So the question is, can this business model be applied to animation? Can independent animators reach the masses and make money?

Sites like Family Pants and Home Starrunner have been successful in creating a product that has an audience that returns every week to see what is next.
And then an audience that even buys stuff!


This is "key" to a successful web presence and to selling any product whether its DVDs, t-shirts or even toys like Dr. Steel is doing! So, could this be a new avenue for animators to forge ahead? Only time will tell...but I have one more thing to share before I click off this rant about independent animation on the internet...


My buddy Shawn McInerny has seen into the future and has created a new website called Toon Break. This site is designed to promote and show animations of both 2D and CG styles for free!!! to the viewers while still offering a way for the animation creators to make money. Targeted traffic is how he does it. If someone clicks on your animation posted in his archives at Toon Break the revenue sharing is already set up and the animator immediately benefits from it sort of like Google Ads on a blog work. No web rings or banner postings are necessary. Other than posting your animation on his server, there is nothing else for the animator/creator/director to do to get thing started.


Also, since Shawn has worked as an animator for years he has a discerning eye and only the best animations submitted make the grade at Toon Break. Think of it like a "high-end" version of Youtube.com concentrated in animation.

More info on Toon Break is here:

ToonBreak - A Cartoon Video Site that Shares Revenue
ToonBreak (http://www.toonbreak.com) is a new cartoon video site that shares revenue with animators. The brainchild of independent animator Shawn McInerney, ToonBreak is provides multiple tools for animators to generate revenue. Animators earn through merchandising, video ads, text ads, banner ads, and donations. ToonBreak's deal is non-exclusive, and does not seek rights beyond those needed to show and generate revenue from the videos. Since ToonBreak is dedicated to legally uploaded cartoons, animators' creations do not compete with other genres or copyright infringing clips from movies and TV.

"I created ToonBreak to provide what I have been looking for as an animator – an opportunity to put my cartoons in front of cartoon fans, maintain my copyrights, and generate income through as many streams as possible," says McInerney.


So, in summary...check out these links yo! ~Angie




Neo-Mickey





Matthew Cruickshank did a re-design on Mickey Mouse
and I really dig it!

Based on a Neo-comic style, Mickey exists in a world of transluscent imagery, shape shifting creatures and detailed patterns. With the help of a power-packed Neo-Suit full of gadgets, Mickey encounters extraordinary creatures from many new worlds, with stories and adventures that extend way beyond our galaxy.

For more info got to Matthew's Blog


H.R. Giger's Sanctuary - Trailer


Angie here...

I have been studying the
Bargue Drawing Course and Atelier approaches to art lately and I checked out this documentary "Return to Florence" by Director Nick Brandestini and spoke of it on my Atelier blog.

The director saw that and contacted me. Turns out he has a new documentary about the artist H. R. Giger. Anyone familiar with the FX film Alien will recognize the art.


Below is a youtube link to the trailer and his film website.


good stuff Nick!

Dr. Steel is a Genius!!!


Anyone who has read this blog knows by now I love puppetry, animation, toys, storytelling, music, muppets and anything creative or bizzarre. Well, now I have found Dr. Steel!!! and kiddos his website will keep you busy for hours.

Dr. Steel


Dr. Steel is a musician who preaches that Only YOU can help him take over the world...with the power of rock! In his own words...

Inventor. Entertainer.Visionary.
Dr. Steel is a man of many talents with one, simple goal: To make this world a better place. Through entertainment, Dr. Steel feeds the hungry masses who starve for happiness. "It all comes down to having fun. We spend our lives working so hard, when all we want to do is play. So, let the people play! Let toys fill every moment of our lives!" -Dr. Steel

He who dies with the most toys wins and Dr. Steel sees the winner in us all.

Enter his laboratory and click on the file cabinet to explore his sketchbook is full of fun little animations where the audio is created by his very own vocal chords, sound efx and all.

Just keep clicking and soon you will find his army of toy soldiers. This guy is one of the most creative people I have seen out there in a while and a marketing genius! And his music is so much fun! Explore this mad toy makers fun universe and listen to his mission for toys and our future!! Join Dr. Steel's Army!



Eddie Kline - Super Genius

I can't help it. Eddie Kline makes me laugh!
Happy Birthday Eddie!

Klineburgers Blog

Drawing Conclusions


Hiya - Angie here again...Jamie says hello too, but is drowning in the murk of storyboards at the moment.

Richard Bazley is an artist I met briefly on an interview years ago and he sent me a link to his blog. I wanted to feature him here because he is one of those animators who successfully made the transition from 2D to CG. He has been animating for years and has an amazing body of work. Above is Drix from Osmosis Jones which Richard designed. He designed him with a rigid looking pill shape with a cross on the chest that he says would have been a nightmare to draw. Having seen what had been done with the Giant in CG it was decided they should try CG for the pill. He did a test scene and was soon chosen to be the Supervising Animator on the character. On his blog he has many of his sketches and thumbnails from his scenes.


He also animated and supervised 3 sequences on Iron Giant.


Richard was also lead animator on Hercules. I love the part on his blog where he talks about how we - as artists- draw from what we know, our experiences, which are all unique. On visiting the studio he says his parents saw the drawings up on his wall and his Dad exclaimed "my goodness it'’s me!" He hadn't ’realizeded it but he had done a caricature of his Dad. Jamie and I talk about this in the book often, how you are always gathering information and observing as an animator little bits about people to use later in your work.



He also worked on Pocahontus with someone I have always wanted to meet - John Pomeroy.

Finally, Richard has a film he completed on his wacom called The Journal of Edwin Carp. You can view it below. He also has some great wacom tutorials where he shows how he used the wacom to create this film. Links provided below as well.