Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts

The Smurfs - Building and Lighting a CG Smurf


My niece and nephew have lost their minds over this movie. Last Christmas, I got the call to work on Smurfs for the tail-end of production and my 4 year niece said "Wats a smoof?"  I was only on the show for about 16 weeks, but this little clip explains a little how sony made them look so pretty. Even their eyelashes are pretty.



Paramount to launch big-budget animation unit



July 6 (Bloomberg) -- Viacom Inc.'s Paramount Pictures, maker of the "Transformers" action films, will create an animation unit that will release its first title in 2014.

Paramount Animation will focus on family oriented films, spending as much as $100 million per movie, Paramount Chairman and Chief Executive Officer Brad Grey said today in a statement. Initially, the unit will make one movie a year.

Brave Trailer

War Horse Trailer


The first trailer for Steven Spielberg’s upcoming War Horse was just released. Early buzz points to Oscar nominations. The very talented team at Framestore completed all the visual effects work on the film in late Spring 2011.

Japan's perfect Pop Star - Hatsune Miku 初音ミク


I am working on the Toyota spots they talk about in this story with Hatsune Miku...

I know the Gorillaz did the same thing, but I find it fascinating that so many people would attend a concert with a CG hologram singing???  She sold out a concert this fourth of July in Los Angeles.  Saki Fujita provides the voice sample.


Princess Merida

First Look of the Day 


First Look of the Day: Courtesy of Disney Pixar France comes the first non-concept-art look at Princess Merida, the female protagonist of Pixar’s 13th feature-length film Brave — the first Pixar film to feature a female lead (Kelly Macdonald), and the first to be co-directed by a woman (Brenda Chapman).  Brave, which is set “in the mystical Scottish Highlands,” also features the vocal talents of Julie Walters, Billy Connolly, Emma Thompson, Craig Ferguson, Kevin McKidd, and Robbie Coltrane.
A release date has been set for June 22, 2012.

via the daily what

Loom


wowsie wowsie wowwwwwww

Lee Unkrich on Win, Lose or Draw






To mark the milestone of reaching 100k followers on Twitter, longtime Pixar creative and Toy Story 3 director Lee Unkrich posted this “embarrassing” video of his 20-year-old self appearing as a contestant on the popular 80s game show Win, Lose or Draw.  Unkrich steps up to the board at 7:00. 

via the daily what

The Third & The Seventh



 
The Third & The Seventh from Alex Roman on Vimeo.


Credits:
CG
|Modelling - Texturing - Illumination - Rendering| Alex Roman
POST
|Postproduction & Editing| Alex Roman
MUSIC
Sequenced, Orchestrated & Mixed by Alex Roman (Sonar & EWQLSO Gold Pro XP)
Sound Design by Alex Roman
Based on original scores by:
.Michael Laurence Edward Nyman. (The Departure)
.Charles-Camille Saint-Saëns. (Le Carnaval des animaux) Directed by Alex Roman

Ben & Jerry's by Elastic and Andy Hall


Elastic/A52 is one of my most favorite studios to work for and Andy Hall is a fav director of mine.  he is incredibly creative and he gets CG.  He is always pushing the envelope of what we think animation and CG is and can be.  love it.

Elastic‘s Andy Hall has just directed these two spots for Ben&Jerry’s
Storyboards & breakdowns included!



via motionographer

Inchworm Animation





FOR IMMEDIATE RELEASE

AUSTIN, TEXAS - April 14, 2011


It's not a game, and it's not for kids, though artists of all ages will enjoy digging into the creative toolbox unlocked by Inchworm Animation.  The much anticipated animation software comes from Bob Sabiston's Flat Black Films, the studio behind the innovative animated films "Waking Life" and "A Scanner Darkly".  It is being released on April 25 on Nintendo's DSiWare™ service for 500 Nintendo DSi Points™.  

Inchworm features a more powerful set of paint and animation tools than you would expect in such a tiny package.  Layers, antialiased and transparent brushes, onionskin, and pattern-making are all included.  Some features like underdraw and real-time animation aren't even available in such high-end desktop programs like Adobe Photoshop or Flash.  

Using the Nintendo DSi™ Camera, users can easily do short video-recording, stop-motion and time-lapse photography.  They can combine these recordings with hand-drawn artwork.  One super-cool feature lets you draw on animation loops as they play to create mind-blowing visual effects.  Step-by-step interactive tutorials show you the ropes.  Finished work can be exported to an SD card in the form of Flash (SWF) files or BMP image sequence.

"Ever since the Nintendo DS™ came out, I've thought there should be a nice animation program for it," says Sabiston.  "Inchworm is easy to use but not dumbed-down. That's a fine line to walk, and I erred on the side of 'not dumbed-down.'  Some of the functions will be too complicated for younger kids, but the concepts presented are worth learning, I think. It could be a good tool for teaching animation. "

A companion website will allow users to upload and share the work they have created with Inchworm.  

Five long years in development, little Inchworm is finally crossing the finish line!

For more information, including sample animation and a new trailer, visit 


meta




 
 
meta from Jurriën Boogert on Vimeo.


50 hours a week animating,
another 20 hours of grad school,
i am so tired,
but i enjoyed this...
u should full screen this baby.

Jurriën Boogert’s Graduation thesis video Meta


art + film + vfx = awesome

The Backwater Gospel

 
The Backwater Gospel from The Animation Workshop on Vimeo.


ummm, wow...

this one made my art blog too, cuz its just so damn good!
Warning:  it's "kinda" violent.

“As long as anyone can remember, the coming of The Undertaker has meant the coming of death. Until one day the grim promise fails and tension builds as the God fearing townsfolk of Backwater wait for someone to die.”

I am so impressed, I decided to post the director's reel here too.


 
 
Bo Mathorne, Character Art Reel 2010 from Bo Mathorne on Vimeo.
 
 

The Saga Of Biorn


The Saga Of Biorn from The Animation Workshop on Vimeo.

Bachelor film project 2011 from The Animation Workshop

i love the look!


HEREAFTER Featurette: Visual Effects Shot Breakdowns Reel

VFX Union Picnic in Santa Monica


At the request of artists on both sides of the border, the IATSE union in Los Angeles and Vancouver will be hosting informational meetings on Sunday February 13. The IA, in sunny Southern California, are hosting an informational picnic in Santa Monica, whereas here in Vancouver with a decidedly cooler clime, IATSE 891′s informational meeting will be held at the Shebeen. This is an opportunity to chat with your fellow artists, compare working conditions, and ask the questions you want answered of the union about the organizing drive, the benefits of a union, employment classifications, etc. Bring along your colleagues, enjoy some food in a relaxed casual atmosphere, and most importantly bring your questions!

Vancouver:
The Shebeen in the back of the Irish Heather on Carroll Street
February 13, 12.00pm

Los Angeles:
Dorothy Green Park, Santa Monica

Tim Johnson talks about How to Train your Dragon sequel and TV series




This is possibly the most informative interview I have seen with one of the big key frame studios. They usually are more secretive about future directors and projects.  Good stuff.