Showing posts with label Storyboard Artists. Show all posts
Showing posts with label Storyboard Artists. Show all posts

Lost in Scaradise

                                            


Courtesy of screenwriters Bob Hilgenberg and Rob Muir, a rough concept art trailer for Disney’s Pixar backup Circle 7‘s abandoned sequel to Pixar’s Monsters, Inc., Monsters, Inc. 2: Lost in Scaradise.




Thought of You


Gorgeous lines of action by Ryan Woodward. This just shows you how important reference is... but to not be a slave to it and to embellish it and heighten the entertainment with your artistry to create something really beautiful.






The Secret of Pixar Storytelling


The Secret of Pixar Storytelling
Pixar directors, writers and artists shared their storytelling experience and expertise during a series of keynote talks and panel discussions as part of Screenwriting Expo 5, sponsored by Creative Screenwriting Magazine. In this brief overview of the all-day seminar, Greg Singer reports how Pixar manages to capture lightning in a bottle.

March 19, 2007
By Greg Singer

Finding Nemo (2003). Finding the right story in an ocean of possibilities takes time. Success comes through persistence; in never giving up. © Disney · Pixar Animation Studios. It's been said that the secret to Pixar Animation Studios' success is story. That's the mantra. Story, story, story. And, of course -- story.

But this is not quite precise. You can have the same story, and three directors will give you three different movies. Really, the magic lies in storytelling. It's in the telling of a tale that the emotional appeal takes hold. As with a good joke, the essence of its humor will always elicit a chuckle, but in telling it masterfully, the audience can't help but guffaw. In the right hands, even a lackluster story can be told with such charm and verve that everyone in earshot will give it their attention. The ability to captivate and entertain has less to do with the words on a page, or the beats of a story, as with the performance itself.

Perhaps in being so far removed from the hallowed halls of Hollywood, Pixar has been able to think more clearly than most in the commitment to its craft. Pixar has been described as the perfect storm of art, science and studio savvy. The studio has some 20 Academy Awards to its name, and its seven animated features -- Toy Story (1995), A Bug's Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), The Incredibles (2004) and Cars (2006) -- have grossed more than $3.4 billion at the worldwide box office. With its next release, Ratatouille (2007), the studio's films just seem to be getting better and better. Whatever they're doing up in Emeryville, California, they must be doing something right.

As the saying goes, if you build a better mousetrap, the world will beat a path to your door. Last October, as the centerpiece of Screenwriting Expo 5 in Los Angeles, there was an all-day seminar devoted to Pixar Storytelling. Aspiring filmmakers and studio heads came from far and wide, even overseas, to share in the keynote talks and panel discussions. Writer/director Andrew Stanton spoke on "Understanding Story: or My Journey of Pain." Michael Arndt, who recently won an Academy Award for Little Miss Sunshine, gave a talk on "Endings: The Good, The Bad and the Insanely Great." The director/writer relationship was discussed by the teams of Lee Unkrich/Arndt, Brenda Chapman/Irene Mecchi, and Gary Rydstrom/Kiel Murray. "Trust the Process: A Conversation with Pixar Story Artists" was hosted by Mark Andrews, Jim Capobianco, Ronnie Del Carmen and Jason Katz. And, rounding out the event, Brad Bird and Andrews bantered about creating The Incredibles.

During development, it's also important to keep certain trusted people away from the story, so they can review it objectively at some point later in the process. This "brain trust" can see the story with fresh eyes and offer their honest perspective to spark further refinement. There is no back-stabbing, no political wrangling or jockeying. No one is worried about losing their job or spoiling their relationships. It's liberating and refreshing to get constructive feedback in such a mutually supportive environment. Everyone's focus is on helping to make the best movie possible.

Here, then, are some of Pixar leaders' foundational tenets:

  • They make movies that they would like to see. They are moviegoers first and filmmakers second. They like being able to take their whole family to the same show.
  • They shy away from story formulas. If one appears, they abandon it.
  • Animation is a medium, not a genre. Be original. Dare to be stupid. When discovering your story, you have to be in a creatively safe environment.
  • They do not pretend to be better than others in their ability. They band together to fix their mistakes. Their intent is to "just make good movies." In crafting their films, the regard is always what is best for the movie -- not the individual, not the studio.
  • They try to cultivate the cheerful reaction that Walt Disney inspired through his animated films, to appeal to the sense of wonder in people's minds, stimulated by imagination.

Story artists Jim Capobianco, Ronnie Del Carmen and Jason Katz (left to right) are paid to listen to the voices in their heads.

Full Article...

David Smith's Blog

David Smith is one of the contributors to the Thinking Animation Book and is a great animator and story teller. He gave us quite a few stories an antidotes for the book but has many of his own as well. He has started a new blog and just placed a beautiful entry about Mary Blair.

He also has some samples of his own amazing boards!
Go David! ~ Angie

Thoughts on Storyboards






I have been exploring more and more on cretaing storyboards these days and for those interested in the art of animation storytelling check out Dave Pimentel's ideas and handouts for his students at Cal Arts. ~Angie

Gorillaz 5/4 Animatic for Video

This is the unfinished animatic for the Gorillaz 5/4 music vide. Pretty kewl to see what they were going to do. I am still trying to find the original video to post here for comparison to the animatic ideas. -Angie

Animatic for Gorillaz Video!

Andreas Deja Website



Last year, an art exhibition in Andreas Deja's honor was held in Dinslaken, his German hometown. The city set up a website in celebration of the occasion.

http://www.andreasdeja.de/Andreas_Deja_Beginn.htm
His life drawings.

http://www.andreasdeja.de/Andreas_Deja_Zeichnungen.htm
Cartoony stuff.



Glen Keane Podcast


Angie here, I sat here this afternoon folding laundry, while listening to the Glen Keane Podcast Part Two on Animation Podcast and I caught myself nodding over and over again. Part One is interesting, but Part Two really gets to the heart of things. Glen talks about his experience mentoring under the greats at Disney and how welcoming those people were. He talks about how sometimes he would just leave the studio when he would get stuck and go to the library for inspiration. Finally, one of the best points he brings up is in reference to his film Rapunzel. He speaks on his direction with this CG animated film as "being informed by hand drawn principles."

All of these points were what had me nodding my head. Our book
Thinking Animation is written to do just this! Our book helps the 2D animator understand how to translate what they know about hand drawn animation into using the tools for CG and shows CG animators how to apply traditional principles to their animations using the machine. We even have a chapter called the "Thursday Animator" that deals with exactly what he describes when he gets animator's block on a shot. Booo-yahhh!